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VibratingItemOption

Extended item option subtype for vibrating items

Hierarchy

Index

Properties

optionalAllowLock

AllowLock?: boolean

Whether the option permits locking - if not set, defaults to the AllowLock property of the parent asset

optionalAllowSelfSelect

AllowSelfSelect?: boolean

Whether or not this option can be selected by the wearer

optionalArchetypeData

ArchetypeData?: null

optionalBondageLevel

BondageLevel?: number

The required bondage skill level for this option

optionalChangeWhenLocked

ChangeWhenLocked?: boolean

Whether or not it should be possible to change from this option to another option while the item is locked (if set to false, the player must be able to unlock the item to change its type) - defaults to true

optionalCustomBlindBackground

CustomBlindBackground?: string

A custom background for this option that overrides the default

optionalExpression

Expression?: ExpressionTrigger[]

Trigger this expression when changing to this option

FIXME: Currently broken!

optionalHasSubscreen

HasSubscreen?: boolean

Whether or not the option should open a subscreen in the extended item menu

optionalNPCDefault

NPCDefault?: boolean

Whether this option should be picked as default for NPC's (rather than just going for the first option)

Name

OptionType

OptionType: VibratingItemOption

ParentData

ParentData: VibratingItemData

optionalPrerequisite

The required prerequisites that must be met before this option can be selected

optionalPrerequisiteBuyGroup

PrerequisiteBuyGroup?: string

A buy group to check for that option to be available

Property

Property: ItemProperties & Pick<Required<ItemProperties>, TypeRecord | Intensity | Effect>

optionalSelfBondageLevel

SelfBondageLevel?: number

The required self-bondage skill level for this option when using it on oneself