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ItemPropertiesBase

Base properties for extended items

Those are the properties the main game code enforces.

Hierarchy

Index

Properties

optionalExpression

Expression?: ExpressionName

A facial expression

optionalIntensity

Intensity?: VibratorIntensity

The vibrator intensity

optionalMode

The vibrator mode

optionalModules

Modules?: number[]

KD modules

optionalState

The vibrator's state; only relevant for advanced vibrator modes

optionalType

Type?: string

A string (or null) denoting the state of an extended item. How the type-string translate to concrete properties depends on the Archetype in question.

@deprecated

Superseded by ItemPropertiesBase.TypeRecord. Old type strings can be convert to records via ExtendedItemTypeToRecord.

optionalTypeRecord

TypeRecord?: TypeRecord

A record mapping screen names to option indices.