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ClubCard

Index

Properties

optionalAfterOpponentTurnEnd

AfterOpponentTurnEnd?: (C: ClubCardPlayer) => void

Type declaration

optionalAfterTurnEnd

AfterTurnEnd?: (C: ClubCardPlayer) => void

Type declaration

optionalArrayIndex

ArrayIndex?: number

optionalBeforeOpponentTurnEnd

BeforeOpponentTurnEnd?: (C: ClubCardPlayer) => void

Type declaration

optionalBeforeTurnEnd

BeforeTurnEnd?: (C: ClubCardPlayer) => void

Type declaration

optionalCanPlay

CanPlay?: (C: ClubCardPlayer) => boolean

Type declaration

optionalExtraDraw

ExtraDraw?: number

optionalExtraPlay

ExtraPlay?: number

optionalExtraTime

ExtraTime?: number

optionalFamePerTurn

FamePerTurn?: number

optionalGlowColor

GlowColor?: string

optionalGlowTimer

GlowTimer?: number

optionalGroup

Group?: string[]

ID

ID: number

optionalLocation

Location?: string

optionalMoneyPerTurn

MoneyPerTurn?: number

Name

Name: string

optionalOnPlay

OnPlay?: (C: ClubCardPlayer) => void

Type declaration

optionalPrerequisite

Prerequisite?: string

optionalRequiredLevel

RequiredLevel?: number

optionalReward

Reward?: string

optionalRewardMemberNumber

RewardMemberNumber?: number

optionalText

Text?: string

optionalTime

Time?: number

optionalTitle

Title?: string

optionalType

Type?: string

optionalonLeaveClub

onLeaveClub?: (C: ClubCardPlayer) => void

Hook to run when card is removed from the board.


Type declaration

optionalonOpponentPlayedCard

onOpponentPlayedCard?: (C: ClubCardPlayer, Card: ClubCard) => void

Type declaration

optionalonPlayedCard

onPlayedCard?: (C: ClubCardPlayer, Card: ClubCard) => void

Type declaration

optionalturnStart

turnStart?: (C: ClubCardPlayer) => void

Type declaration