AssetDefinitionProperties
Hierarchy
- AssetDefinitionProperties
Index
Properties
optionalAllowActivePose
A list of poses
See more at Asset.AllowActivePose
optionalAllowActivity
A list of allowed activities
See more at Asset.AllowActivity
optionalAllowActivityOn
A list of groups allowed activities
See more at Asset.AllowActivityOn
optionalAttribute
???
See more at Asset.Attribute
optionalBlock
The groups that this item blocks
See more at Asset.Block
optionalDefaultColor
The default color of the item. Used by extended items that need one of their layers to have a different per-type default color FIXME: That should be hoisted in the extended config, since it's set by the definition and Item.Color should be the actual colors used
See more at Asset.DefaultColor
optionalDifficulty
The difficulty of the item
See more at Asset.Difficulty
optionalEffect
Effects that are applied by this item
See more at Asset.Effect
optionalFetish
A list of fetishes affected by the item
See more at Asset.Fetish
optionalHeightModifier
How much the character should be moved up
See more at Asset.HeightModifier
optionalHide
Items groups that should be hidden by this item
See more at Asset.Hide
optionalHideItem
Items that should be hidden by this item
See more at Asset.HideItem
optionalHideItemExclude
Items that should not be hidden by this item
See more at Asset.HideItemExclude
optionalOpacity
The asset's draw opacity
See more at Asset.Opacity
optionalOverrideHeight
Override the height of the item
See more at Asset.OverrideHeight
optionalOverridePriority
The drawing priority of the item
See more at Asset.OverridePriority
optionalRemoveTimer
The timer for after how long until a lock should be removed.
See more at Asset.RemoveTimer
optionalSelfUnlock
Whether an item can be unlocked by the player even if they're restrained
See more at Asset.SelfUnlock
optionalSetPose
A list of poses that should forcefully be set
See more at Asset.SetPose
optionalTint
A list of custom tints
See more at Asset.Tint
Base properties of extended items derived from their respective Asset definition.
Those are the properties the main game code enforces.