WardrobeEnsureVisibleCharacters CallableWardrobeEnsureVisibleCharacters(filteredSlots): voidKeep the scrollport (plus one buffer row) and the selected slot loaded. Delete every other preview. New slots are queued and built a few milliseconds per frame.ParametersoptionalfilteredSlots: number[] = ...Returns voidNothing
Keep the scrollport (plus one buffer row) and the selected slot loaded. Delete every other preview. New slots are queued and built a few milliseconds per frame.