FunctionsStruggleLockPickSetupStruggleLockPickSetup CallableStruggleLockPickSetup(C: Character, Item: Item): voidStarts the dialog progress bar for picking a lock First the challenge level is calculated based on the base lock difficulty, the skill of the rigger and the escapeeParametersC: CharacterThe character who tries to struggleItem: ItemThe item, the character wants to unlockReturns voidNothing
Starts the dialog progress bar for picking a lock First the challenge level is calculated based on the base lock difficulty, the skill of the rigger and the escapee