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StruggleFlexibilitySetup

Callable


  • Starts the dialog progress bar for struggling out of bondage and keeps the items that needs to be added / swapped / removed. First the challenge level is calculated based on the base item difficulty, the skill of the rigger and the escapee and modified, if the escapee is bound in a way. Also blushing and drooling, as well as playing a sound is handled in this function.


    Parameters

    • C: Character

      The character who tries to struggle

    • PrevItem: Item

      The item, the character wants to struggle out of

    • optionalNextItem: Item

      The item that should substitute the first one

    Returns void

    • Nothing