SpeechGarble
Callable
Parameters
C: Character
The character, whose dialog might need to be altered
CD: string
The character's dialog to alter
optionalNoDeaf: boolean = false
Whether or not deafness affects the dialogue
Returns string
- Returns the dialog after speech effects were processed (Garbling, Stuttering, Baby talk)
Processes the character's speech, anything between parentheses isn't touched.
Effects alter the speech differently according to a character's language. Effects that can be applied are the following: gag talk, baby talk and stuttering.