FunctionsSkillChangeSkillChange CallableSkillChange(C: Character, SkillType: SkillType, SkillLevel: number, Progress: number, Push?: boolean): voidWhen the player progresses in a skill. Also validates the values to make sure they are within the proper ranges once changed. (level 0-10, progress 0-100)ParametersC: CharacterThe character to get skills from.SkillType: SkillTypeName of the skill to set the value forSkillLevel: numberLevel to set for the given skillProgress: numberProgress to set for the given skilloptionalPush: booleanPushes the skills to the server if TRUEReturns voidNothing
When the player progresses in a skill. Also validates the values to make sure they are within the proper ranges once changed. (level 0-10, progress 0-100)