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PoseSetActive

Callable


  • Sets a new pose for the character


    Parameters

    • C: Character

      Character for which to set the pose

    • poseName: AssetPoseName

      Name of the pose to set as active or null to return to the default pose

    • optionalForceChange: boolean = false

      TRUE if the set pose(s) should overwrite current active pose(s)

    Returns void

    • Nothing