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PlatformHitBoxClash

Callable

  • PlatformHitBoxClash(Source: any, Target: any, HitBox: any[]): boolean

  • Checks if the hitbox of an attack clashes with a hitbox of the target


    Parameters

    • Source: any

      The character doing the damage

    • Target: any

      The character getting the damage

    • HitBox: any[]

      The hitbox of the attack

    Returns boolean

    • TRUE if there's a clash