PlatformDamage
Callable
Parameters
Source: any
The character doing the damage
Target: any
The character getting the damage
Damage: number
The number of damage to apply
Time: number
The current time when the action is done
Type: string
The damage type (Collsion or Action)
AttackName: string = ""
The name of the attack that was done
Returns void
- Nothing
Applies damage on a target, can become wounded at 0 health