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KidnapStart

Callable

  • KidnapStart(Opponent: Character, Background: string, Difficulty: number, ReturnFunction: string): void

  • Starts a kidnap match


    Parameters

    • Opponent: Character

      The NPC that will be the opponent for the fight

    • Background: string

      The background for the fight, changes depending on which room the battle is happening

    • Difficulty: number

      Difficulty modifier for the fight, higher is harder

    • ReturnFunction: string

      The callback to execute through CommonDynamicFunction

    Returns void

    • Nothing