InventoryWear
Callable
Parameters
C: Character
The character that must wear the item
AssetName: string
The name of the asset to wear
AssetGroup: AssetGroupName
The name of the asset group to wear
optionalItemColor: string | string[]
The hex color of the item, can be undefined or "Default"
optionalDifficulty: number
The difficulty, on top of the base asset difficulty, to assign to the item
optionalMemberNumber: number
The member number of the character putting the item on - defaults to -1
optionalCraft: CraftingItem
The crafting properties of the item
optionalRefresh: boolean = true
Whether to refresh the character and push the changes to the server
Returns Item
- Thew newly created item or
null
if the asset does not exist
Makes the character wear an item on a body area