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InventorySetDifficulty

Callable

  • InventorySetDifficulty(C, AssetGroup, Difficulty): void

  • Sets the difficulty to remove an item for a body area


    Parameters

    • C: Character

      The character that is wearing the item

    • AssetGroup: AssetGroupItemName

      The name of the asset group

    • Difficulty: number

      The new difficulty level to escape from the item

    Returns void