InventoryRandomExtend
Callable
Parameters
C: Character
The character wearing the item
GroupName: AssetGroupName
The name of the item's group
optionalC_Source: Character = null
The character setting the new item option. If
null
, assume that it is not the player character.
Returns Item
- The equipped item (if any)
Randomly extends an item (sets an item type, etc.) on a character