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InventoryRandomExtend

Callable


  • Randomly extends an item (sets an item type, etc.) on a character


    Parameters

    • C: Character

      The character wearing the item

    • GroupName: AssetGroupName

      The name of the item's group

    • optionalC_Source: Character = null

      The character setting the new item option. If null, assume that it is not the player character.

    Returns Item

    • The equipped item (if any)