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InventoryLocked

Callable


  • Returns TRUE if there's already a locked item at a given body area


    Parameters

    • C: Character

      The character that is wearing the item

    • AssetGroup: AssetGroupItemName

      The name of the asset group (body area)

    • CheckProperties: boolean

      Set to TRUE to check for additionnal properties

    Returns boolean

    • TRUE if the item is locked