FunctionsInventoryIsBlockedByDistanceInventoryIsBlockedByDistance CallableInventoryIsBlockedByDistance(C: Character): booleanReturns TRUE if no item can be used by the player on the character because of the map distanceParametersC: CharacterThe character on which we validate the distanceReturns booleanTRUE if distance is too far
Returns TRUE if no item can be used by the player on the character because of the map distance