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InventoryHasItemInAnyGroup

Callable


  • Prerequisite utility function that returns TRUE if the given character has an item equipped in any of the named group slots.


    Parameters

    • C: Character

      The character whose items should be checked

    • GroupList: readonly AssetGroupName[]

      The list of groups to check for items in

    Returns boolean

    • TRUE if the character has any item equipped in any of the named groups, FALSE otherwise.