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InventoryGroupIsBlockedForCharacter

Callable


  • Returns TRUE if the body area (Asset Group) for a character is blocked and cannot be used


    Parameters

    • C: Character

      The character on which we validate the group

    • optionalGroupName: AssetGroupItemName

      The name of the asset group (body area), defaults to C.FocusGroup

    • optionalActivity: boolean

      if TRUE check if activity is allowed on the asset group

    Returns boolean

    • TRUE if the group is blocked