InventoryDoItemsExposeGroup
Callable
Parameters
C: Character
The character whose items should be checked
TargetGroup: AssetGroupItemName
The name of the group that should be checked for being exposed
GroupsToCheck: readonly AssetGroupName[]
The name(s) of the groups whose items should be checked
Returns boolean
- FALSE if the character has an item equipped in ANY of the given groups to check that does not expose the target group. Returns TRUE otherwise.
Prerequisite utility function to check whether the target group for the given character is exposed by all of the given groups to check.