InventoryCraft
Callable
Parameters
Source: Character
The character that used the item
Target: Character
The character on which the item is used
GroupName: AssetGroupItemName
The name of the asset group to scan
Craft: CraftingItem
The crafted properties to apply
Refresh: boolean
TRUE if we must refresh the character
PreConfigureItem: boolean = true
TRUE if the default, pre-configured item state of the crafted item must be (re-)applied
CraftWarn: boolean = true
Whether a warning should logged whenever the crafting validation fails
Returns void
Applies crafted properties to the item used