GamePointerMove CallableGamePointerMove(event, forwardToScreens): voidIf the user moves the mouse mouse, we keep the mouse position for other scripts and fire the mousemove event for other screensParametersevent: PointerEventforwardToScreens: boolean = trueReturns void
If the user moves the mouse mouse, we keep the mouse position for other scripts and fire the mousemove event for other screens