GLDrawLoadTextureAlphaMask
Callable
Parameters
gl: WebGL2RenderingContext
texWidth: number
The width of the texture
texHeight: number
The height of the texture
offsetX: number
The X offset for the texture
offsetY: number
The Y offset for the texture
maskLayers: readonly TextureAlphaMask[]
The mask layers to combine
Returns WebGLTexture
Loads mask layers and combines them into a single texture mask