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GLDrawLoadTextureAlphaMask

Callable

  • GLDrawLoadTextureAlphaMask(gl, texWidth, texHeight, offsetX, offsetY, maskLayers): WebGLTexture

  • Loads mask layers and combines them into a single texture mask


    Parameters

    • gl: WebGL2RenderingContext
    • texWidth: number

      The width of the texture

    • texHeight: number

      The height of the texture

    • offsetX: number

      The X offset for the texture

    • offsetY: number

      The Y offset for the texture

    • maskLayers: readonly TextureAlphaMask[]

      The mask layers to combine

    Returns WebGLTexture