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ExtendedItemInit

Callable

  • ExtendedItemInit(C: Character, Item: Item, Push?: boolean, Refresh?: boolean): boolean

  • Initialize the extended item properties


    Parameters

    • C: Character

      The character that has the item equiped

    • Item: Item

      The item in question

    • Push: boolean = true

      Whether to push to changes to the server

    • Refresh: boolean = true

      Whether to refresh the character. This should generally be true, with custom script hooks being a potential exception.

    Returns boolean

    Whether properties were updated or not