DrawAssetGroupZone
Callable
Parameters
C: Character
Character for which to draw the zone
Zone: readonly RectTuple[]
Zone to be drawn
Zoom: number
Height ratio of the character
X: number
Position of the character on the X axis
Y: number
Position of the character on the Y axis
HeightRatio: number
The displayed height ratio of the character
Color: string
Color of the zone outline
optionalThickness: number = 3
Thickness of the outline
FillColor: string = undefined
If non-empty, the color to fill the rectangle with
Returns void
- Nothing
Draws an asset group zone outline over the character