FunctionsDialogStruggleStopDialogStruggleStop CallableDialogStruggleStop(character: Character, game: StruggleKnownMinigames, data: StruggleCompletionData): voidHandle the struggle minigame completing, either as a failure, an interruption, or a success.Parameterscharacter: Charactergame: StruggleKnownMinigamesdata: StruggleCompletionDataReturns void
Handle the struggle minigame completing, either as a failure, an interruption, or a success.