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DialogSetPose

Callable


  • Sets a new pose for the given character


    Parameters

    • C: string

      The character whose pose should be altered. Either the player (value: Player) or the current character (value: CurrentCharacter)

    • optionalNewPose: AssetPoseName

      The new pose, the character should take. Can be omitted to bring the character back to the standing position.

    Returns void

    • Nothing