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DialogIsEgged

Callable

  • DialogIsEgged(C: string | Character): boolean

  • Checks, if a given character is currently wearing a vibrating item


    Parameters

    • C: string | Character

      The character to check. Either the player (value: Player) or the current character (value: CurrentCharacter)

    Returns boolean

    • Returns true, if the given character is wearing a vibrating item, false otherwise