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DialogInventoryBuild

Callable

  • DialogInventoryBuild(C: Character, resetOffset?: boolean, locks?: boolean): void

  • Build the inventory listing for the dialog which is what's equipped, the player's inventory and the character's inventory for that group


    Parameters

    • C: Character

      The character whose inventory must be built

    • optionalresetOffset: boolean = false

      The offset to be at, if specified.

    • optionallocks: boolean = false

      If TRUE we build a list of locks instead.

    Returns void

    • Nothing