FunctionsDialogCanUseOwnerLockOnDialogCanUseOwnerLockOn CallableDialogCanUseOwnerLockOn(target: Character): booleanReturns TRUE if the player can use owner locks on the target characterParameterstarget: CharacterThe target to (potentially) lockReturns booleanTRUE if the player can use owner locks on the target, FALSE otherwise
Returns TRUE if the player can use owner locks on the target character