FunctionsDialogCanUseFamilyLockOnDialogCanUseFamilyLockOn CallableDialogCanUseFamilyLockOn(target: Character): booleanReturns TRUE if the player can use family locks on the target characterParameterstarget: CharacterThe target to (potentially) lockReturns booleanTRUE if the player can use family locks on the target, FALSE otherwise
Returns TRUE if the player can use family locks on the target character