Checks if the target character can be helped down on her knees. This is different than CurrentCharacter.CanKneel()
because it listens for the current active pose and removes certain checks that are not required for someone else to
help a person kneel down.
Checks if the target character can be helped down on her knees. This is different than CurrentCharacter.CanKneel() because it listens for the current active pose and removes certain checks that are not required for someone else to help a person kneel down.