CharacterGetEffects
Callable
Parameters
C: Character
The character to check
optionalGroups: readonly AssetGroupName[] = null
Optional: The list of groups to consider. If none defined, check all groups
optionalAllowDuplicates: boolean = false
Optional: If true, keep duplicates of the same effect provided they're taken from different groups
Returns EffectName[]
- A list of effects
Returns a list of effects for a character from some or all groups