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CharacterGetDarkFactor

Callable

  • CharacterGetDarkFactor(C: Character, eyesOnly?: boolean): number

  • Determines how much the character's view should be darkened based on their blind level. 1 is fully visible, 0 is pitch black.


    Parameters

    • C: Character

      The character to check

    • optionaleyesOnly: boolean = false

      If TRUE only check whether the character has eyes closed, and ignore item effects

    Returns number

    • The number between 0 (dark) and 1 (bright) that determines screen darkness