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CharacterGetBonus

Callable

  • CharacterGetBonus(C: Character, BonusType: string): number

  • Gets the bonus amount of a given type for a given character (Kidnap league)


    Parameters

    • C: Character

      Character for which we want to get the bonus amount

    • BonusType: string

      Type/name of the bonus to look for

    Returns number

    • Active bonus amount for the bonus type