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CharacterAppearanceVisible

Callable

  • CharacterAppearanceVisible(C: Character, AssetName: string, GroupName: AssetGroupName, Recursive?: boolean): boolean

  • Determines whether an item or a whole item group is visible or not


    Parameters

    • C: Character

      The character whose assets are checked

    • AssetName: string

      The name of the asset to check

    • GroupName: AssetGroupName

      The name of the item group to check

    • Recursive: boolean = true

      If TRUE, then other items which are themselves hidden will not hide this item. Parameterising this prevents infinite loops.

    Returns boolean

    • Returns TRUE if we can show the item or the item group