CharacterAppearanceSetItem
Callable
Parameters
C: Character
The character whose appearance should be changed
Group: AssetGroupName
The name of the corresponding groupr for the item
ItemAsset: Asset
The asset collection of the item to be changed
optionalNewColor: string | string[]
The new color (as "#xxyyzz" hex value) for that item
optionalDifficultyFactor: number
The difficulty, on top of the base asset difficulty, that should be assigned to the item
optionalItemMemberNumber: number
The member number of the player adding the item - defaults to -1
optionalRefresh: boolean
Determines, wether the character should be redrawn after the item change
Returns Item
- Thew newly created item or
null
if the asset does not exist
Sets an item in the character appearance