FunctionsAsylumGGTSControlItemAsylumGGTSControlItem CallableAsylumGGTSControlItem(C: Character, Item: Item): booleanReturns TRUE if the item is controlled by GGTS, so the player should not have control. The rules changes on level 3 and GGTS takes control throughout the asylum.ParametersC: CharacterItem: ItemReturns booleanTRUE if the item is controlled by GGTS
Returns TRUE if the item is controlled by GGTS, so the player should not have control. The rules changes on level 3 and GGTS takes control throughout the asylum.