FunctionsAsylumGGTSAddStrikeAsylumGGTSAddStrike CallableAsylumGGTSAddStrike(): voidAdds a strike to the player game info. At strike 3, we auto-unlock the door to allow players to leave.Returns voidNothing
Adds a strike to the player game info. At strike 3, we auto-unlock the door to allow players to leave.