FunctionsAsylumEntrancePatientCanGetRestraintsAsylumEntrancePatientCanGetRestraints CallableAsylumEntrancePatientCanGetRestraints(): booleanWhether or not a patient has earned a set of Asylum restraints.Returns booleanTRUE if the the player is a patient and is eligible for their own set of Asylum restraints, FALSE otherwise.
Whether or not a patient has earned a set of Asylum restraints.