FunctionsAsylumEntranceEscapedPatientFightOutroAsylumEntranceEscapedPatientFightOutro CallableAsylumEntranceEscapedPatientFightOutro(Surrender: boolean): voidResolves the fight against an escaped patientParametersSurrender: booleanWether the player surrendered or notReturns voidNothing
Resolves the fight against an escaped patient