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AppearanceGroupAllowed

Callable

  • AppearanceGroupAllowed(C: Character, GroupName: string): boolean

  • Checks if the appearance is locked for the current player


    Parameters

    • C: Character

      The character to validate

    • GroupName: string

      The group name to validate, can be "ALL" to check all groups

    Returns boolean

    • Return TRUE if the appearance group isn't blocked