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AnimationPurge

Callable

  • AnimationPurge(C: Character, IncludeAll: boolean): void

  • Purges all dynamic asset data corresponding to a given character.


    Parameters

    • C: Character

      The character to delete the animation data of

    • IncludeAll: boolean

      TRUE if we should delete every animation data for the given character.

    Returns void

    • Nothing