Skip to main content

ActivityVibratorLevel

Callable

  • ActivityVibratorLevel(C: Character, Level: 0 | 1 | 2 | 3 | 4): void

  • Set the current vibrator level for drawing purposes


    Parameters

    • C: Character

      Character for which the timer is progressing

    • Level: 0 | 1 | 2 | 3 | 4

      Level from 0 to 4 (higher = more vibration)

    Returns void

    • Nothing